Pip-Modular Scale:
Tempera Modular System uses a scaling system to determine the outcomes of both Player and Non-Player character.
This scaling system ranges from one (1) to twelve (12) to match that of the dice being used (1D12).
The Structure of this scaling system is as follows;
12. God-Like.
The Ultimate, and Highly sought, outcome.
(A roll of twelve (12) means you achieved your task flawlessly which may award you and/or the team Special temporary bonuses.)
11. Lady Luck.
Your Honed skills are twice-fold thanks to Lady Luck shinning on you, however, she can only do so much.
10. Honed.
Your honed skills offer the utmost attention to detail while being a swift completionist.
9. Skilled.
Achieves most tasks with success.
8. Novice.
Knowledge and Practice enough to complete tasks with moderate success.
7. Knowledgeable.
Has a good, basic, understanding of how things work.
6. Average.
Basic living and education with normal life threats avoided.
May be skilled in a hobby and/or profession (such as a mundane Job) but not much beyond that scope.
5. Below Average.
May need assistance. A chance of Failure.
4. Destitute.
Assistance required. Slim chance of success.
3. WTF?!
If it works the entire team (within range) falls into a disbelief/stunned state (for one full cycle).
2. Bungled.
The attempt is a complete failure.
While you may have escaped death; your injuries alone could still cause you to bleed-out.
Start licking your wounds or continue fighting with negative effects now tacked on.
Know that neither you or any teammate(s), nor NPCs, can not attempt to repair or correct the situation for which you had failed. It's completely destroyed.
1. Meet Mr. Death.
This is the Ultimate-Failure.
Initializing player falls unconscious and any nearby (3x3sq) NPCs/PCs take damage (because whatever mishap took place to kill you was, also, enough of an impact to effect those around you).
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